First use of air blocking in a videogame
Who
Darkstalkers
Where
()
When
1994
The earliest use of air blocking, in which a fighting character is able to block an offensive strike while in mid-air first appeared in Darkstalkers which was released in 1994. This was also the earliest fighting series to use Capcom’s advanced animation engine, which allowed more animation frames per character than other fighting games of the time.