Most people at a virtual funeral
Snowly, World of WarCraft (Blizzard, 2004)
Not Applicable ()
In October 2005, an avid computer gamer known only as Snowly (China) indulged in a three-day non-stop marathon of the MMORPG (Massively Multiplayer Online Role-Playing Game) World of Warcraft (Blizzard Entertainment, USA) and died of fatigue. Over 100 gamers visited a virtual cathedral inside the game, where a service was held for her. MMORPG manufacturers are now being urged to add three-hour 'anti-obsession' breaks into their games.