First videogame to use checkpoints

First videogame to use checkpoints
Who
Pitfall II: The Lost Caverns
What
First
Where
Not Applicable
When
1984

1984's Pitfall II: The Lost Caverns for the Atari 2600 was the first videogame to swap the finite “lives” mechanic for a system that allowed players to die and restart their adventure from the last “checkpoint” of their game as many times as they wanted.