First videogame to use checkpoints
- Who
- Pitfall II: The Lost Caverns
- What
- First
- Where
- Not Applicable
- When
- 1984
1984's Pitfall II: The Lost Caverns for the Atari 2600 was the first videogame to swap the finite “lives” mechanic for a system that allowed players to die and restart their adventure from the last “checkpoint” of their game as many times as they wanted.