First published book on machinima

First published book on machinima
Who
3D Game-based Filmmaking: The Art of Machinima by Paul Marino
What
First
Where
Not Applicable
When
2004

There are a now number of books written on machinima. Some of them are academic, while others take the form of general user guides. The first published book on machinima was 3D Game-based Filmmaking: The Art of Machinima by Paul Marino. It was originally published by Paraglyph Press in 2004.

Machinima is the art of using real-time computer graphics to make something cinematic. This process differs from traditional film-making as the graphics are often sourced from videogames.

Some of the earliest machinimas were created by editing the gameplay demos in the 1996 first-person shooter videogame Quake, but in recent years, new tools such as Source Filmmaker, Halo Forge and Rockstar Editor have made machinima production more accessible.