Most advanced in-game facial animation system

Most advanced in-game facial animation system
Who
SOEmote
What
64 point(s)
Where
Not Applicable
When
30 August 2012
The SOEmote system, launched in August 2012 and integrated into EverQuest II (Sony, 2004), uses a player’s webcam to track 64 different points on the human face. It then converts the face’s movements into animation inside the game, allowing players to have their real-life emotions reflected on the faces of their virtual characters. According to the developers, this facial animation system makes the experience of playing in groups even more immersive.