Guinness World Records and Kiip, the first mobile rewards network to offer real rewards for virtual achievements, are partnering up for a second time to give users a chance at record breaking glory.

Running from April 27 to April 29, the 'Top Mobile Gamer Challenge' will pit mobile gamers against each other on three popular games: 'Mega Jump' by Get Set Games, Slam Dunk Basketball by Visual Dreams and 'Monster Shooter' by Gamelion Studios.

High Score Guinness World Records for each of the respective games will be awarded throughout the course of the event.

To participate, users can simply download the apps to their iPhones and Android Devices and compete for top scores and Guinness World Records glory.

Game players will then submit their score during the event and see how they stack up against the world's best.

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Scores will be viewable publicly on the official Kiip Swarm Leaderboard at www.kiip.me/gwr.

High Scorers during the competition will be eligible for actual Guinness World Records® titles including: 'Highest Score Achieved on Mega Jump,' the 'Highest Score Achieved on Slam Dunk Basketball' and the 'Highest Score Achieved on Monster Shooter.'

The mobile gaming challenge winner will not only get their name in the next Guinness World Records 2013 Gamers Edition (published in January 2013), but will also receive their own exclusive, personalized certificate officially recognising their feat.

The final winners across each game will be announced at the culmination of the competition.

This competition is part of an ongoing network integration using Kiip's Swarm technology that will see players of every Kiip-enabled game being potentially eligible to become a Guinness World Records holder in future editions of the digital and print publications.

Brian Wong, CEO of Kiip, mentions: "We've always thought that the Guinness World Record is the ultimate achievement. We're glad we're going to be able to continue bringing the ultimate achievement to everyone playing these top games. We're proud to also announce that we're now integrated into over 200 games, which means that there is a reward at almost every turn. Achievements are becoming more and more real, every single day."

"This event will give anyone with a smartphone, anywhere in the world, the chance to be a Guinness World Records holder. It's the kind of accessible record-breaking that we love," said Samantha Fay, SVP of Global Communications, Guinness World Records.