First use of cutscenes to tell a story in a videogame
Who
Nintendo, Donkey Kong
What
first
Where
Not Applicable (Kyoto)
When
The first example of a complete story, with beginning and end, told within a video game is the original Donkey Kong arcade game. It was designed by Shigeru Miyamoto in Kyoto, Japan, and released by Nintendo in July 1981. It is also the first example of the use of cutscenes to tell a story in a game: for example, an introductory animation shows Jumpman/Mario’s girlfriend being abducted by Donkey Kong. GWR Video Gamer's Edition 2008, title: First use of cutscenes to tell a story in a video game.